So, what can you do? One solution has been to limit the character’s movement, animating only certain body parts while others remain static. And you might find that it requires a larger budget or a longer schedule than is possible on every project. Then you remember the schedule and the budget.Īnimating is a production paradox because, artistically, the world is your oyster – but getting the pearl out of that oyster takes ages. When you’re animating a character frame-by-frame, hand-drawing each frame, it feels like the only limit is your imagination.